[2024] Annual Dependency Deprecation Cycle
Unity DevOps Build Automation is dedicated to delivering optimal user experience for our customers. To achieve this goal, we must consistently assess and refresh the dependencies necessary for...
View ArticleBuild Automation Feature Requests
Hi All, I wanted to start a new thread on Feature Requests now that we have launched Build Automation. So please use this thread to ask for specific features, improvements, and requests. The team and I...
View ArticlePrevious success build failing for unknown reason
I am having a problem finding the reason my iOS cloud code build is failing when it was working previously. The short version is I have a working build, I change a few small things in the code, such as...
View ArticleHow to set build settings code optimization via script?
I'm using unity build automation in devops. I run this prebuild script: #!/bin/bash # Change directory to the project root cd "$(dirname "$0")" # Path to ProjectSettings.asset relative to the project...
View ArticleHow to set up a Fastlane Gymfile and multiple provisioning profiles
Something that has come up a number of times are questions around supporting multiple provisioning profiles. We have finally made this available (along with more customization of the Xcode build...
View ArticleOne of near-identical iOS target fails during signing.
I have one project within Unity Cloud. This project got DevOps configured, with 2 iOS build targets set up. These build targets are identical, same repo, same branch, with the only difference being...
View ArticleAndroid cloud build issues with Firebase, Google Play Resolver - Unity 2019.4
After updating to Unity 2019.4, and updating Firebase to the newest version using Google Play Resolver directly from unity package manager (as described here:...
View ArticleError: failed to fetch repositories.
I'm trying to set up UCB for my project but no matter what I do I'm getting Error: Failed to fetch repositories. Interestingly, I had previously set it up but accidentally set it up on the wrong...
View ArticleIntegrations page returns 404
The integration page where we can setup notifications to external service like slack returns an error 404 Access via menu Administration/Projects integrations or URL like :...
View ArticleBuild Minutes
Hi, I'm creating a new project/game with a friend and am a bit confused about the build minutes part of the DevOps. From what I've read it calculates the time for the game to be build in the cloud and...
View ArticleFeature request: timestamps in build logs
Hello Unity Cloud Build team, A feature that is really missed in Unity Cloud Build is to have a timestamp next to each entry in a build log. This is specially interesting to figure out which steps in a...
View ArticleHow to set UGS environment and remote config from the pipeline
I am using Unity Cloud Build to build our game, and we have multiple game environments (dev, RC for production-like testing, and production). Currently, we configure the build by adding environment...
View ArticleUnity Cloud Build Fastlane for Android
I'm currently building an app that targets both Android and iOS, and using Unity Cloud Build as a CI manager. Currently, I have one build profile each set up for iOS and Android, and in the iOS profile...
View ArticleScheduled Maintenance Notification
To continue providing you with the best possible service, we will perform essential maintenance on Unity Build Automation. This maintenance improves our Mac infrastructure and enhances the overall...
View Article[Unity] error getting directory contents Assets
We are having problems building anything using Unity Cloud Build at the moment. Even building from the same commit as earlier (build OK) generate this error. 57: [Unity] Successfully changed project...
View ArticleFailed Build for iOS using Cloud Build after i add Ironsource sdk to my game
I get "Build Failed" for ios using DevOps after i add Ironsource sdk to my game Code (CSharp): [error] [2024-06-20T15:09:12Z - Unity] [Licensing::Client] Error: Code 10 while verifying Licensing Client...
View ArticleIs there any way to add a windows code signing ev certificate to the cloud build
Hi, Is there any way to add a windows code signing ev certificate to the cloud build; Im looking at Azure EV code signing, for this, and an Azure key vault. Is there any recommended services for the...
View ArticleWebGL Cloud Build fails after switching from release to development.
Hi, for our WebGL project we've had release builds working fine for a while now, both local and cloud builds. We're using Unity 2022.3.16f. Build OS Windows 11. I switched the cloud config settings to...
View ArticleLibrary/Bee, and does a version number increment negate an incremental build?
Hi there! I searched the forums for this and couldn't find a definitive answer. As part of our CI, we increment the patch version number in our ProjectSettings' bundleVersion every time we push to...
View ArticleRemoving projects from Unity Cloud Build
Hi, I can't seem to find a way to remove a project from Unity Cloud Build. I also have a project listed under "Unity projects not currently setup for Unity Cloud Build". Where is this coming from? It's...
View ArticleHow remove project from Unity Cloud ?
Hi everyone. Well, the tittle tell all, I don't know how remove some old project from the Unity Cloud Service. Someone can help me? Thanks a lot everyone.
View ArticlePublishing to appstore without mac and ios
Hello, I am developing games with unity 2020.3.13f1 on windows 7. I do not have access to mac OS and iOS. Can i publish my games to app store using unity cloud build. ? And how the pricing will be...
View ArticleERROR: Requested BVR version not available.
This fatal error started occurring about five hours ago in all of our cloud build projects. 1: Running Prebuild steps 2: In quiet period, build will start momentarily... 3: Using...
View ArticleHow to edit podfile dependencies for Firebase packages in cloud build?
With the recent update to cloud build and app store requirements apps now need to be built using xcode 15. However with this update it changed some native iOS libraries and as a result my app which...
View Article[Solved] Unity Build Automation encountered an error while validating your...
Had a perfectly working project and now I keep getting this error when I try to create new builds from Build History on the cloud build website, this is the entire log: Code (CSharp): [error] Unity...
View ArticleiOS build error: ARCHIVE FAILED
I bumped up the Unity version from 2021.3.29f1 to 2021.3.30f1 (to get the fix for GameCenter entitlement not being added), and now I get the following error when building: Code (CSharp):...
View ArticleBot Notification integration with Discord Stopped working
We use the Integration with discord in order to receive updates of builds being started, completed, failed etc... But from yesterday morning no more bot notifications appear on our channel on Discord,...
View ArticleiOS Unity Share link shows Device Detection error even though the device has...
The links below are for demonstration purposes only. This is the link that shows device detection: https://cloud.unity.com/public/build-automation/share?shareId=[link] I have to edit it for it to work...
View ArticleUnity Cloud Build Xcode 10 release and build infrastructure changes
Unity Cloud Build will soon be enabling support for Apple Xcode 10 (including support for iOS 12 and macOS 10.14). Adding this support requires some changes to the build environments, and this may...
View Article